Rust development activity
Facepunch publishes their Rust commits. Rustexa records them and groups them into work streams using fixed rules. This is what is being worked on — not a promise of what ships next, and never a release date.
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Latest commit
Most activity today: Audio (1) · Clans & teams (1) · Fixes (1)
- Facepunch developmentMaverick·29h agomain/Livestock_animals
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
NPC & AIView source - Facepunch developmentMaverick·47h agomain/Livestock_animals
Hide cow trust and gender by default (can be toggled by admin)
NPC & AIView source - Facepunch developmentElliotH·47h agomain/Livestock_animals/critter_animals
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
- Facepunch developmentMaverick·2d agomain/Livestock_animals
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
- Facepunch developmentTaylor Reynolds·2d agomain/Livestock_animals
bull/calf/cow use old bias map
NPC & AIView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Fix runtime livestock pattern not matching the ranges Taylor designed
- Facepunch developmentMaverick·2d agomain/Livestock_animals
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
- Facepunch developmentMaverick·2d agomain/Livestock_animals
Re-add livestock pattern tester script (to add to cow lod 0)
- Facepunch developmentMaverick·2d agomain/Livestock_animals
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
- Facepunch developmentToffer·2d agomain/Livestock_animals
Updated calf prefabs with new mesh and materials. updated bull bias map
NPC & AIView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Update rust native for all platforms
NPC & AIView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
NPC & AIView source - Facepunch developmentAdam W·2d agomain/animal_fencing_v2
Animal fence inventory sounds.