Rust development activity
Facepunch publishes their Rust commits. Rustexa records them and groups them into work streams using fixed rules. This is what is being worked on — not a promise of what ships next, and never a release date.
1
Commit today
31
Last 7 days
1
Hidden today
21h ago
Latest commit
Most activity today: Audio (1) · Clans & teams (1) · Fixes (1)
- Facepunch developmentRaul·21h agomain/espcanvas_autosize_clan_fix
Added autosize support for the loading and VOIP icons as well
- Facepunch developmentRin·21h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentRaul·23h agomain/espcanvas_autosize_clan_fix
merge from main
- Facepunch developmentRaul·26h agomain
merge from sv_console_terminal_fix
- Facepunch developmentRaul·26h agomain/sv_console_terminal_fix
Fixed row window height causing the status info not to render on Windows Host consoles
FixesView source - Facepunch developmentMaverick·28h agomain/Livestock_animals
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
NPC & AIView source - Facepunch developmentcipeaX·32h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentLain·43h agomain/scrap_king_buildingskin_dlc
scrap king - updated meshes, added frames and lods
SkinsView source - Facepunch developmentmax.p·43h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentDamian Lazarski·45h agomain/powerlevel_loot_rooms
Launch site, trainyard and radtown power grid rooms
- Facepunch developmentMaverick·46h agomain/Livestock_animals
Hide cow trust and gender by default (can be toggled by admin)
NPC & AIView source - Facepunch developmentRin·46h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentmauro.a·46h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentElliotH·46h agomain/Livestock_animals/critter_animals
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
- Facepunch developmentAlex Webster·46h agomain/vm_hand_spawn
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
- Facepunch developmentDaniel P·47h agomain/ui_store_slim_ram/blurhash
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
- Facepunch developmentvadim.l·47h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentMaverick·47h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentMaverick·47h agomain/Livestock_animals
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
- Facepunch developmentmauro.a·47h ago
Hidden by Facepunch — unreleased work
- Facepunch developmentJakb·47h agomain/countby_command
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
- Facepunch developmentTaylor Reynolds·47h agomain/Livestock_animals
bull/calf/cow use old bias map
NPC & AIView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Fix runtime livestock pattern not matching the ranges Taylor designed
- Facepunch developmentMaverick·2d agomain/Livestock_animals
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
- Facepunch developmentMaverick·2d agomain/Livestock_animals
Re-add livestock pattern tester script (to add to cow lod 0)
- Facepunch developmentIan Henderson·2d agomain/grenade_client_prediction
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
WeaponsView source - Facepunch developmentaidan.m·2d agomain/render_pipeline_testing/depth_based_light_binning
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
PerformanceView source - Facepunch developmentFelix·2d agomain
Merge from render_pipeline_testing (fixed)
- Facepunch developmentFelix·2d agomain/render_pipeline_testing
Re-apply improved hair and beard rendering cleanly
- Facepunch developmentFelix·2d agomain/render_pipeline_testing
Merge from main
- Facepunch developmentFelix·2d agomain
Subtract borked changeset
- Facepunch developmentDaniel Carrington·2d agomain
Merge from fuse_analytics_fix
- Facepunch developmentFelix·2d agomain
Merge from render_pipeline_testing
- Facepunch developmentMaverick·2d agomain/Livestock_animals
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
- Facepunch developmentDaniel Carrington·2d agomain/fuse_analytics_fix
Correction to the player element returned for fuses
FixesView source - Facepunch developmentRaul·2d agomain/sv_console_terminal_fix
Reverted that line
FixesView source - Facepunch developmentToffer·2d agomain/Livestock_animals
Updated calf prefabs with new mesh and materials. updated bull bias map
NPC & AIView source - Facepunch developmentRaul·2d agomain
merge from sv_console_terminal_fix
- Facepunch developmentRaul·2d agomain/sv_console_terminal_fix
Added more guardrails
FixesView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Update rust native for all platforms
NPC & AIView source - Facepunch developmentMaverick·2d agomain/Livestock_animals
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
NPC & AIView source - Facepunch developmentRaul·2d agomain
merge from sv_console_terminal_fix x2
- Facepunch developmentRaul·2d agomain/sv_console_terminal_fix
Added more OS-specific guardrails and merged a few #ifs 🤞
FixesView source - Facepunch developmentFelix·2d agomain/render_pipeline_testing
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
- Facepunch developmentcipeaX·2d agomain/sv_console_terminal_fix
Subtract 163953
FixesView source - Facepunch developmentcipeaX·2d agomain/sv_console_terminal_fix
merge from main
- Facepunch developmentJakb·2d ago
Hidden by Facepunch — unreleased work
- Facepunch developmentAdam W·2d agomain/Livestock_animals
Merge from animal_fencing_v2
- Facepunch developmentAdam W·2d agomain/animal_fencing_v2
Animal fence inventory sounds.
- Facepunch developmentDaniel P·2d agomain/ui_store_slim_ram/blurhash
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles